Realm of the Underworld
5 3/4 Inch scale
By: Zoloworld

Today the second wave of Realm of the Underworld goes on sale at UnderworldFigures.com for preorders shipping this summer. While you can not only preorder the next wave, you can also pick up this wave on sale in case you missed out. Yes, it’s our final Realm of the Underworld figure review for this week and it’s the devious Acromancer!

Acromancer is the main villain in Wave 1 and appears to be the main villain of the entire series. This dude is a dark warlock who marched into the pits of hell, wearing his stolen Helmet of Hades and attempted to use it to take over the underworld and unleash it upon the Earth. Thankfully Hercules is here to stop him! In the first mini comic, we also learn that Acromancer is responsible for creating Hercules’ sword of Heroes.

Using his wicked helmet, Acromancer is able to control the Archfiends, which are traditionally Hades own personal servants. You know you’re a bad dude when you’re stealing from Satan! As for the figure himself? Well he’s quite cool. Boasting some of the neatest elements of the Realm of the Underworld line to date.

It comes in a package!


Vintage 5 back goodness! It certainly seems like they wanted to get that 5th mystery figure out in the first wave, but he’s available for preorder now in the second wave.

At first glance, you can see this guy was obviously inspired by Remco’s Jewel Thief. He’s got a lot of the same color, although he’s quite a bit different. There is just a lot going on with this figure and he’s definitely the one that really stands out in Wave 1 (although I am a bit partial to Hercules) with his cool helmet, body armor and big axe.

There is a lot familiar about this guy, but he’s a lot different as well.

Underneath Acromancer’s helmet is a wicked skull face. Yes, the skull face is essentially the same sculpt as the Archfiends but it’s not the exact same.

It’s actually considerably smaller. The helmet won’t fit on the bigger headed skulls.

Kissing Underworld cousins!

Kissing Underworld cousins!

I’m honestly not sure why Zoloworld even bothered with the bigger head, aside from the fact that this smaller head is pretty hard to get off of Acromancer’s body. I suggest giving him the hot water treatment to remove his head. The skeletons look pretty good with the smaller head.

My only real issue with this figure is the body is painted, not cast in red plastic. This can be an issue around the legs where there could be some rubbing. I should point out that mine came from the factory like this, and it hasn’t worsened any with play, so it’s a not a huge issue, but it’s definitely something to watch out for.

The armor is completely removable and underneath is a basic body. He does have some good detailing and paint work on his fancy underwear. There’s a lot more paint on this guy than the Archfiends, even if it’s all pretty simple, it looks good. These could be done in a million different color schemes and still look fresh. That’s what we call a timeless design, people!

The articulation is the same basic cuts and ball joints that this line has become known for. You have the reinforced core to allow with parts swapping. This is so that the figure won’t break like the vintage ones did. It’s much easier to swap limbs. Of course, you should still be careful.

You can get some pretty good movement out of the legs on the these “human” figures, with that traditional ball and socket joint at the legs. It’s certainly better than some of the old rubber band styles.

But this is not a hyper articulated figure. It was never meant to be. It’s perfectly fine in it’s retro styling. This might put some people off, but if you mess around with them, you’ll realize why these were so popular back in the day.

Arguably the best part of the Acromancer is his accessories. He’s got the most since Hercules. And thankfully he doesn’t have any of the issues that the of the Ultimate Evil Archfiend had.

You’ve got his big axe which is a nice weapon. It can also double as a staff. I suspect we’ll get a proper staff in the line at some point, but for now, this works.

The helmet is fantastic and clearly the big draw of this figure.

The armor is nice and solid, so you don’t have to worry about it falling apart. A lot of the vintage figures that had a similar armor didn’t always hold up to play. All of these pieces have other origins, so it’s nice to see them worked into this line so seamlessly.

And of course, the best part of the accessories is mixing and matching.

As much as I love the Realm of the Underworld storyline itself, my favorite part is being able to create my own characters and designs. Zoloworld knows this is a big part of the appeal of ROTU. That’s why they worked to make everything some interchangeable.

This guy definitely feels a lot more like a value than some of the others. The cool helmet, the additional armor and all that beefs up his replay value. Even our pal Phil Reed from BattleGrip.com liked it. There must be something there, right? Plus it’s on sale right now!

Score Recap:
Packaging – 9
Sculpt/Paint – 6
Articulation – 7
Accessories – 9
Value – 7
Overall: 8

We’re back to an 8 on this guy. Yeah, still not as high as Hercules, but a pretty great score all things considered. If I didn’t have the minor paint issues, this would be a bit higher. Still, this is a pretty fantastic toy. I would love one in classic Jewel Thief translucent styling!

There’s a lot to like in ROTU wave one. If you’re a fan of these old school type figures, you owe it to yourself to check a couple out. Once you get into this line, you might have a hard time stopping yourself! I know that’s my problem. I can imagine all sorts of other cool characters. Let’s hope Zoloworld can keep cranking out new and creative ideas with Realm of the Underworld for a long, long time!

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